Yep, the continuing adventures of "How many mods I can add to a game before it explodes and takes half the street with it". This time around, I've mostly focused on adding extra clothing, armour, quests, building interiors and a stack of extra people. There doesn't appear to be any real impact on the game as yet, and there are only two things I simply cannot get working (only head retextures so no big deal really).
In no particular order, here's a bunch more mods I'm running. I'll cover some of the others mentioned above (like additional people and buildings) next time, as I haven't actually come across all of the content I've added yet.
Not gonna lie - this might be my favourite armour in the entire game, modded or not. You do a little quest to grab it (there's two versions, actually - the other comes with a rebreather but it's surrounded by about a million high level enemies so I don't have that one yet). It's the kind of thing I expected to be in the game from the start, but the closest I could find was the hideous ghoul brotherhood robes.
And nobody is going to wear that.
Combine with some form of eyewear and the "face hidden" mode from pimp my scarf and you're going to look pretty badass.
2) Nevada RV house.
I really like this one, because it gives you a base of operations East of the Mojave Outpost, somewhat South of Nipton.
You get a shack with a ton of storage, an RV you can sleep in, a chemistry table to rid yourself of addictions and a dog.
Word of warning - you're not far from a place where Viper gang members spawn, and I was not entirely impressed when my dog exploded due to a sudden raid. Alas poor Yappy, I knew him not at all.
3) Portable Campsite. Another one for the "how was this not in the game" pile. You buy the bed and the campfire from random shops:
Then you throw them on the ground and activate both items. You can now sleep anywhere and cook some food whenever you feel like it.
Nice, simple and immersive mod. Sometimes the bed gets stuck in the ground or hovers ten feet in the air just like real life.
4) The Books for Bullets Program. Trading in books in Fallout 3 was great fun (no really, it was) and it blew my mind the first time I saw a ton of pre-war books in Vegas, thinking "I'm gonna make a fortune out of these" before realising they didn't carry the same worth that their DC cousins did. No matter, I'm sure you'll get to do something cool with all these books lying about the place. Right?
Wrong. You didn't do a damn thing with books, and I was somewhat let down by this. I also thought the whole crafting bullets skill was a nonsense due to never being able to find the parts I needed.
WOULDN'T IT BE AWESOME IF SOMEONE WHO CAN CODE THINGS HAD A SIMILAR IDEA AND FIXED MY PROBLEM.
Step right up, person who made this mod. It adds a "books for bullets" machine to a police station, and gives you the crafting components you need depending on what type of pre-war book you feed it (yes, the mod changes pre-war books into things like Fiction, Spiritual, History etc).
My face: :D
This is genius - a smart way to give your character a home (of sorts) in Goodsprings at the start of the game in a way that doesn't break the story with an unrealistic "Five minutes into the game and now you live in a mansion" mod. You know the alleyway at the side of the saloon and the store? Yep, you're going to set up there.
It's pretty simple, and you get some XP for each part of the alley that you sort out.
I was worried that me dicking around out in the open might attract a passing Deathclaw and cause a massacre but it hasn't gone horribly wrong so far.
No two ways about it: this coat looks badass.
Nice hat, too.
7) Oven cooking.
Wouldn't it be nice if you could cook with ovens? Well, now you can.
Depending on your Luck stat, you may find lots of working ovens or you might have to fix them before using. And then it might be out of fuel, so you finally have a use for flamer fuel (admit it, you never bothered to pick it up because you never bothered with flamethrowers). Great mod.
This one adds 21 bobbleheads to the wasteland, and you can configure the mod to give you skill bonuses or just money for every one you find.
9) Buildable Bots.
Science. Everybody loves science, especially when it involves insane death robots. And you'd love to build your very own insane death robot, wouldn't you?
Of course you would.
Well, GET READY FOR THE SHACK ATTACK, BY WHICH I MEAN THE WOODEN SHACK BELOW.
Inside, you'll find one of the most interesting and fun mods around. Behold the metal things!
Finally, there's a reason to collect all those bits of junk and scrap lying about the place. Fire up the machine at the end of the room and you can pick your weapon of choice:
This is what I ended up with:
They'll follow you around like a regular companion, and you can repair your robot if they get too messed up. My robot died horribly, so I ransacked him for parts. Easy come, easy go.
The ambient music in this mod could easily have wandered into town on the back of an official game soundtrack. It really is that good.
Bizarrely, the video only gives tiny snippets of music which seems a little pointless but don't let that put you off. Well worth the download.
I think that's everything for now. Next time I'll go over the rest of the 73 or so mods I've stuffed into my copy of New Vegas...