They asked me if I had a degree in theoretical physics. I told them I had a theoretical degree in physics.
Mass Effect 2 Music
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So hey, there's a bunch of unused Mass Effect 2 music lurking over on Bandcamp from one of the composers. Track 1 is fantastic if you liked the Suicide Mission material.
Yeah, I saw all the bad reviews and laughed at the hilarious wonky animations. I've discovered ways to make Ryder either do a crab-walk shuffle or look like she's on rollerskates. Sometimes I load up the Tempest and she's vibrating up and down while team mates stand on tables. My biggest concern was that after having played an hour or so of Andromeda's demo, I didn't like it. The introductory planet feels wanky, with vision obstructing grass and awkward to climb rocks all over the place - not what you want when trying to get to grip with a new game and its mechanics. The combat seemed like some weird throwback to ME1 where everything is floaty and underpowered. Once you get past the first not particularly well done first hour or so, the game opens out into something I'm finding to be hugely enjoyable. It's gonzo ME1. It's all those Mako planets from the first game, but jammed with stuff to do on them. If the original ME, which felt like a lost s...
I decided to go with Twine because it's (fairly) easy to pick up, and it reminds me of making way too many text adventures in BASIC on a Commodore +4. I knew going in that it was (in theory) mainly designed for interactive fiction, and you had to sort of bash things into shape in another direction if you wanted to make a game - or at least something people more readily associate with a game. First time around, I just couldn't work out how to make it do what I wanted. When I returned, there were now multiple versions galore. The default version, Harlowe, seemed to have more features. I just sort of vaguely assumed it would now be very easy to add additional elements like audio and visuals. Whoops. As it happens, I realised about 40 locations deep that actually I should probably be using the version called Sugarcube. Why search desperately for code that allows me to save and load games, which may not even work anymore, if it does this in Sugarcube by default? Why struggle with au...
If you told me I'd be doing nothing but grumbling about a new Max Payne game, I'm not sure I would have believed you. However, here it is and here we are. If you don't want to read this long dissection, then you can summarise a lot of the frustrations by clicking this link . If you're still with me, then here comes a rather long, somewhat spoilerish ramble. I also spoil the ending to Splinter Cell Conviction, but I don't think anybody will care about that. I should also add that the soundtrack for this game is fantastic, and well worth buying. Where is Max and what have you done to his bullet time? Anyone familiar with the early games knows Max is not a guy to screw around with - a quick tap of the button and he dips into bullet time which is typically the most efficient way to take out a room full of goons waving uzis. Max Payne 2 deepened and enhanced bullet time by making Max plunge into a more bullet timey state of mind the longer you blasted bad guys, cu...